(You): For your inspiration, your support, and your time. Theres a way to download the textures for CSS that way you dont have to pay for it, I believe. So if you join a map without CSS everything will be pink / black + a lot of errors most likely. TankNut: Without him, thermal scopes wouldn't be possible. Any source game can plug into gmod, meaning that gmod can use CSSs textures and models, most people use CSS when making a map. Fesiug: For his questionable but reliable choice in animation software. This guide assumes that you have already configured Hammer Editor for Garrys Mod. Fleshy Mammal: For his excellent animation skills and dedication. The method described in this guide will make all of the content of the games that you wish to mount available in hammer, including entities. Support me on Patreon for as little as $3! [- TheOnly8Z: For his help coding and re-rigging some weapons. If we included everything, this list would be 3 times the character limit. The credits for assets used are in the CS+ pack itself under arccw/documentation/credits. For all else, refer to the ArcCW Base FAQ. If you're really struggling, it will tell you the true ammo type in the trivia menu when you customize your weapon.Īhem. SMG1 for light rifle, AR2 for heavy rifle, there's a custom entity for sniper ammo, the rest is pretty self-explanatory. How do I get ammo? It's just Half-Life 2 ammo.
Why are the names so stupid? I want their real names!: Spawnmenu/Options/ArcCW/Server -> "True Names" HOW DO I FIX BAD QUALITY TEXTURES AAAAAA: Go here:
there may be a way to download them separately, too lazy to look it up though sorry. Made with the help of beloved animator, Fleshy Mammal, as well as slightly less beloved but just as important animators, Fesiug and TheOnly8Z. 2 get gcf scape, copy the whole materials and models folder from csss gcf and put in main garrysmod folder.
It's got full NPC support, multiplayer support, plus it just plays very, very nicely. Here's the bottom line: Try this one out. Hybrid sights, thermal scopes, picture-in-picture, RT, fully procedural foregrips, attachment sliding - the list goes on.Įxcited yet? What about when I tell you that there's underbarrel grenade launchers? Two different types? Fully interchangeable? What about an underbarrel shotgun, too? And animated bipods? Oh, and customizable attachment inventory mechanics? That's right, we have attachment locking, attachment inventory, and even Pick 5, just like Modern Warfare. Inspired by MW2019, this pack is the one ArcCW was developed around, and utilizes nearly all of its features. "I have a very strict gun control policy: if there's a gun around, I want to be in control of it.”